The Next Version of Finale – More Bits are Better

Mark Adler talks about the next version of Finale being a 64-bit application

As I’ve mentioned previously, the next version of Finale will be a true 64-bit application. Upon hearing this, some of you may be asking yourself, “What does this mean for me?”

I’m glad you asked! Today I’ll like to talk about some of the benefits.

Modern Computers

Almost all computers made today use 64-bit processors. This means that the computer is able to process larger chunks of data more accurately, particularly when you’re running a 64-bit application.

If you have a 64-bit system running 32-bit software your computer has to do extra work to bridge the divide. This is inefficient and can result in increased power consumption, decreased performance, and “thunking,” whatever that is.

OS Compatibility

In order to maintain compatibility with future operating systems, it’s imperative that Finale become 64-bit. It is the future of software development. A 64-bit environment also allows for more productivity for software developers, making it easier for them to improve the user experience more quickly.

Compatibility with 64-bit sound libraries

Many high-end sound libraries are 64-bit only. A 64-bit version of Finale would allow you to use 64-bit bit sound libraries, directly within Finale, without any intervening 3rd party software or shenanigans.

In addition, 32-bit applications, like Finale 2014.5, are limited in the amount of samples they can load into memory. At only 2 or 3 gig, this limit is inadequate for today’s larger libraries. A 64-bit version of Finale would allow you to load much larger libraries and would be limited only by available installed memory.

Current Progress

Today our developers have 64-bit versions of Finale up and running AND are nearly finished converting all Finale plug-ins to 64-bit.

Are you curious to learn more about the next version of Finale? I plan to return in a few weeks with some more sneak peeks. Let us know what you think on Facebook or Twitter.

Mark AdlerMark Adler is MakeMusic’s notation product manager/senior editor, a professional trumpet player, teacher, and a freelance music editor and engraver.

While Mark finds the photo above (of 64 drill bits) mildly amusing, he can also appreciate and respect alternative viewpoints.


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