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Tutorial 1c: HyperScribe - Notate As You Play

So far, you’ve explored ways of entering music into PrintMusic note-by-note. Simple Entry is useful for working without a MIDI keyboard, and Speedy Entry makes good use of the MIDI keyboard with the computer keyboard for extra speed.

One of PrintMusic’s most useful features, however, is its ability to record and transcribe a live performance in real time. To do this you’ll be using the HyperScribe tool, which notates your performance almost as fast as you can play it. By the end of this tutorial, you should be able to get notes on the page by playing on your MIDI keyboard, a method PrintMusic calls HyperScribe.

If you don’t have a MIDI keyboard or microphone, skip ahead to Tutorial 2.

Introduction to HyperScribe

Each time you play a note on your MIDI keyboard, the computer receives certain information via the MIDI cable: which key you struck, how hard you hit it, and how long you held it down. But to convert your performance to standard notation, the computer needs to know how each note’s duration relates to the beat and the measure.

To address this issue, PrintMusic produces a metronome click while you play.

HyperScribe, by the way, isn’t just for keyboard virtuosos. No matter how slowly you go, HyperScribe is still an excellent means of entering music—single-line or simple music in particular— into a score. Even non-keyboardists often come to prefer HyperScribe for quick, accurate note entry. With the MicNotator feature, you can even play your favorite instrument, like clarinet or saxophone, to enter notes. See MicNotator for more details.

In the following sections, you’ll give HyperScribe a try. For a more complete discussion of various settings and how you might use them, see the User Manual under HyperScribe tool or the Quantization Guide in the Appendix. To prepare for the following sections:

Transcribing a Scale (with a Click)

As you play each measure, it fills up with notehead-like dots; only when you’ve completely filled a measure (and moved on to the next) does the full-fledged notation appear.

Transcribing a Melody

Setting the Time Signature and Beaming Patterns

In the previous experiments, you used PrintMusic’s default setting of quarter-note key taps. In the next experiment you’ll be trying a piece in 3/4 time, which will require you to change some of HyperScribe’s settings.

Two-handed HyperScribing

When You're Ready to Continue

Feel free to experiment with HyperScribe. For further information on quantization, consult the Quantization Guide. Close your file, saving it if you want.

In the next tutorial, we’ll add more details to our score with key and time signatures, lyrics, repeats, and guitar chords.

 

 

 

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