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To define a rolled chord marking for playback

Human Playback interprets and performs roll articulations during playback automatically. See Human Playback. To hear manual changes to the MIDI playback definition of rolled chords (such as those described in this section), you must first set Human Playback to None in the Playback Settings dialog box.

 

Note. Playback is defined to roll the chord from bottom to top (as defined in the following steps) by default if you started a document with the Setup Wizard, template, or new default document.

  1. Click the Articulation tool  image\Articulation_Tool.gif. If you haven’t yet placed the marking in the score, click the chord to be rolled. When the Articulation Selection dialog box appears, click the rolled chord marking and click Edit, and then skip to step 4.
  2. Click the rolled chord. A square handle appears at the top and bottom of the marking.
  3. Double-click a handle. The Articulation Designer dialog box appears.
  4. Choose Playback Effect > Change Attack. Enter 0 as the Top Note Value, and –256 as the Bottom Note Value. The Top Note Value and Bottom Note Value define how the chord is rolled. The units are 1024ths of a quarter note; thus, a negative Bottom Note Value tells Finale to strike the bottom note slightly before the beat during playback. The attacks of any chord notes between the top and bottom notes are scaled proportionally between the Top Note Value and Bottom Note Value, producing a true rolled chord sound. (You may also wish to select Values Are Percentages, which lets you enter percentages into these text boxes; 100% would equal the value of whatever note the marking is attached to.)

If you want the chord rolled from top to bottom, enter the negative number as the Top Note Value, and zero as the Bottom Note Value. (If you enter zero as the Bottom Note Value and a positive Top Note Value, the upper chord notes will be struck late—in other words, the chord roll will begin on the beat.)

  1. Press ENTER twice to exit the dialog boxes.

 

 

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